Friday, July 19, 2019

Japans Anime and Cyberpunk Genres :: Cyberpunk Anime Films Literature Essays Papers

Japan's Anime and Cyberpunk Genres Anime films are cartoons, usually from Japan, with adult subject matter. Despite the prevailing American view that cartoons are for children, Japanese view anime as a legitimate art form that is appropriate for adult viewing. Anime subjects vary widely from soap opera drama, to medieval adventures, to science fiction. Many of the sci-fi anime films exhibit traits that are common to the cyberpunk ethic. Cyberpunk as a genre seems to defy a precise definition, but several common themes can be used to exemplify what ideals the "movement" represents. This movement is a new view of the world, one in which neither apocalypse nor utopia is presented. Those involved in creating cyberpunk show the current global situation, only much more so. They extrapolate from current events and take it to a higher degree. Almost everything in their fictional worlds is recognizable to modern readers, only they have projected technology and events into a future that is possible. The creators of anime present views of the future that are often very similar. Big robots, crowded metropolises, and powerful corporations are all commonplace. The Tessier-Ashpool mega-corp of Neuromancer can be likened to GENOM, a multinational corporation from Bubblegum Crisis. The Tessier-Ashpool artificial intelligences, Wintermute and Neuromancer, quitely amassed power and eventually changed the world. This idea of technology out of control is mirrored in GENOM's escaped Boomers. Boomers are pretty much Terminator endoskeletons, but even more bulky. Occasionally, one would escape and wreak havoc on the surrounding city. Both the novel and the anime film examine the social ramifications of technology beyond human intervention. And while it is true that Gibson's take on it is much more subtle, watching a Boomer get blown up by a cyberbabe in power armor can be pretty rewarding in its own right. A Boomer cocks his head, small optical relays click. He almost grins. A split second later, a helicopter is going down in flames. ...he sees that the dark wavelike phenomenon was a wave of blood ... a miniaturized gatling gun ... whirs around. (Stephenson, 361) The feelings evoked by these two passages are similar. Although the first quote was my pitiful attempt to paraphrase the animated action of Bubblegum Crisis; you can clearly see that directors of anime seem to share literary cyberpunks' fascination with cool tech. The Boomer's gun that spews zillions of rounds of superheated death is reminiscent of Stephenson's depleted uranium Reason gatling gun. Japan's Anime and Cyberpunk Genres :: Cyberpunk Anime Films Literature Essays Papers Japan's Anime and Cyberpunk Genres Anime films are cartoons, usually from Japan, with adult subject matter. Despite the prevailing American view that cartoons are for children, Japanese view anime as a legitimate art form that is appropriate for adult viewing. Anime subjects vary widely from soap opera drama, to medieval adventures, to science fiction. Many of the sci-fi anime films exhibit traits that are common to the cyberpunk ethic. Cyberpunk as a genre seems to defy a precise definition, but several common themes can be used to exemplify what ideals the "movement" represents. This movement is a new view of the world, one in which neither apocalypse nor utopia is presented. Those involved in creating cyberpunk show the current global situation, only much more so. They extrapolate from current events and take it to a higher degree. Almost everything in their fictional worlds is recognizable to modern readers, only they have projected technology and events into a future that is possible. The creators of anime present views of the future that are often very similar. Big robots, crowded metropolises, and powerful corporations are all commonplace. The Tessier-Ashpool mega-corp of Neuromancer can be likened to GENOM, a multinational corporation from Bubblegum Crisis. The Tessier-Ashpool artificial intelligences, Wintermute and Neuromancer, quitely amassed power and eventually changed the world. This idea of technology out of control is mirrored in GENOM's escaped Boomers. Boomers are pretty much Terminator endoskeletons, but even more bulky. Occasionally, one would escape and wreak havoc on the surrounding city. Both the novel and the anime film examine the social ramifications of technology beyond human intervention. And while it is true that Gibson's take on it is much more subtle, watching a Boomer get blown up by a cyberbabe in power armor can be pretty rewarding in its own right. A Boomer cocks his head, small optical relays click. He almost grins. A split second later, a helicopter is going down in flames. ...he sees that the dark wavelike phenomenon was a wave of blood ... a miniaturized gatling gun ... whirs around. (Stephenson, 361) The feelings evoked by these two passages are similar. Although the first quote was my pitiful attempt to paraphrase the animated action of Bubblegum Crisis; you can clearly see that directors of anime seem to share literary cyberpunks' fascination with cool tech. The Boomer's gun that spews zillions of rounds of superheated death is reminiscent of Stephenson's depleted uranium Reason gatling gun.

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